P-02 · Concept

Rhythm Runner: Korean History

A rhythm game carrying a history syllabus

A rhythm game and a Korean history course, forced into the same mould.

Concept
Status
Concept
Stack
Unity
Platform
Mobile
Started
2026-09
Team
magenta.LAB
Links

What it is

A fusion of two things that do not normally sit together: a rhythm game and Korean history. The concept is defined at one line of intent — history as the material a rhythm game is built from, rather than a quiz bolted onto a game.

Nothing beyond that has been specified yet. There is no feature list here because there is no feature list yet.

Why this experiment

Educational games usually fail in a specific way: the game is the sugar and the learning is the medicine, and players learn to skip the medicine. The question worth testing is whether the history can be the rhythm itself — the thing you are actually playing — instead of a screen you sit through between levels.

That is the experiment. Whether it survives contact with a prototype is exactly what has not been established.

How it works

Undecided. The working assumption is Unity on mobile, which is a plausible starting point rather than a chosen architecture.

No mechanics, no scope, and no content structure have been settled.

Where it is now

The concept is defined but work has not started. Details are pending, and this page will be rewritten rather than expanded once they exist.